Howdy, folks! Welcome to another in a series of periodic ed tech news roundups. We hope you enjoy this one, and if you have a story you’d like to see included, let us know.
Ed Tech for Physical Education
There’s no subject untouched by technology. And just as technology moves into many aspects of life, it’s also changing the way we teach physical education.
- Physical education teacher Jon Szychlinksi isn’t simply running students through drills, he’s having them reflect on health and fitness (with the help of technology). [Hechinger Report]
- At the higher ed level, art, athletics, and tech are meeting on stage, as dance education gets a lift from a National Science Foundation STEM grant. [Colorado Arts and Sciences]
Diversifying STEAM/STEM
- Longstanding knowledge and traditions meet contemporary science in an “Indigenous engineering” class at Salish Kootenai College, which serves the Bitterroot Salish, Kootenai, and Pend d’Oreilles tribes of the Flathead reservation near Pablo, Montana. [Missoulan]
- Meanwhile, in Philadelphia, the Urban Youth Racing School is helping find pathways into careers through high-octane STEAM learning. [Philadelphia Inquirer]
Coding, Online and Offline
- Middle school students in Longmont, Colorado are trying a new kind of programming: screen-free coding. [Daily Camera]
- A new hourlong course is training teachers to facilitate coding lessons in Minecraft: Education Edition, and helping them earn Microsoft Educator badges. [THE Journal]
And Finally…
Wisconsin Public Radio raises an important question of the digital age: Should students still learn to write in cursive?
Photo: Daniil Vnoutchkov
Low poly has been around for decades in the computer industry. As early game designers needed a way to generate images (and later animation) that did not exceed the available memory, they found they could reduce the file size by reducing the amount of information contained in the picture itself. This was achieved by connecting a mesh of dots to form polygons that are filled with a single color. The most popular shape to use is a triangle. This method allowed designers to easily reduce an image to mathematical terms instead of every pixel having its own color. You may have noticed that even current gaming systems are making use of the retro look of low poly. News sites may apply a low poly filter when interviewing a witness that wants to remain anonymous so that their physical features are less likely to be identified.






Identifying Angles – Because low poly can be made using only triangles, give students a page from the Low Poly Samples pdf file (link below) and have them identify whether each angle is a right, acute, or obtuse angle by writing r, a, or o in the angle respectively. For older students, have them use a protractor to identify the exact angle and have them write the measurement in each angle. Students can easily check their work by calculating the sum of the angles in the shape. The sum of the angles in a triangle will equal 180°, while the sum of the angles in a polygon with four or more sides is equal to 360°.
Low Poly Animals – Provide animal shapes for students to use as patterns. Laying a sheet of blank paper over the pattern, students trace the image using only straight lines and fill the image in with line segments to create triangles, squares, pentagons, etc. but no curved lines. The image to the right is my work using this method.


videos, all of which you can use in your classroom. The trove of resources is organized into pages for
It’s not just new partnerships and kits.





