Howdy, folks! Welcome to another in a series of biweekly ed tech news roundups. We hope you enjoy — and if you have a story you’d like to see included, let us know.
Making a Plan
As the new school year beckons, a few folks are thinking big when it comes to learning. The Maker movement is marching past isolated building activities into a framework for learning, and immersive learning is offering new paths to engage students.
- Digital Promise, an ed tech nonprofit, has revamped their Maker Learning Leadership Framework, designed to grow maker learning in education. [Digital Promise, STEAM Universe]
- Immersive learning often refers to learning facilitated by multi-sensory digital environments. The underlying notion of using space to enhance learning can refer to physical spaces, too, and spaces where the physical and digital overlap. [School Planning and Management]
Kids These Days
The students funneling into classrooms across the country represent Generation Z and Generation Alpha (the children of Millennials), digital natives whose behaviors and preferences, always crucial to educators, are starting to gain the attention of the wider world.
- NBC News jumps into the world of Gen Z looking for insights on the generation’s tech and social media use, which includes some interesting results (they don’t, for example, watch much TV). [NBC News]
- One seemingly unstoppable trend among younger generations is a huge — and lucrative — fascination with esports. Take a peek into the first Fortnite World Cup with 12 year-old gamer “H1ghSky1.” [Vulture / New York Magazine]
Engaging students with project-based learning can help them understand material in hands-on, real-world ways. But using PBL in the classroom can be a challenge. Luckily, lots of smart educators are sharing a wealth of experience.
- Going deep into in-the-field experiences with PBL can help teachers solve some of their most common issues. [THE Journal]
- For those putting together PBL lesson plans, reviewing a few do’s and don’ts can help avoid issues, too. [Ed Tech]
Ed tech innovations often reach students through a screen. But could new ways of delivering education through technology actually reduce screen time? This startup says it can.